![]() Players arrange their pieces in secret, so that your opponent doesn't know what rank occupies each space. The pieces are uniform in construction, so that when viewed from behind, you cannot know which piece it is. In Stratego, two players arrange their pieces in the first four rows of a 10×10 grid (there are two 2×2 sections in the middle, represented by small lakes, that cannot be entered by either player). The 'Nostalgia Series' version, which I have, I'd rank as Pretty. Either flag wins for the owning team.Attractiveness: Varies by version. Team play is possible with partners facing each other in a four-player game. The only difference is that the castle outer ring is surrounded by 9 spaces rather than 12. End of GameĪs soon as a player moves one of his pieces with his own flag onto the tower of the castle, the game ends immediately. If the slider is on the "VI" position it is moved back to "0". If the recruitment space is occupied at that moment, the recruitment opportunity is lost and the piece may not be placed at that time. Recruitment is carried out as follows: a previously removed piece is placed on the recruitment space. The same applies to retrieving a voluntarily abandoned flag, but not to a flag lost to a cannon shot or lost as a result of mutual destruction. If a piece captures a rival flag by removing its carrier, the owner may recruit. As soon as the slider reaches "VI", the player may immediately recruit.Ģ. After each attack the winner can move his slider along by one value. At the beginning of the game each player places his recruitment card slider on the zero position. There are two situations in which a player may recruit one of his own pieces:ġ. Any piece that enters a space occupied by an abandoned flag may take it. If the flag carrier is removed, the flag is captured by a winning piece or it remains in position alone, without a carrier. Each piece may carry the flag, but the flag carrier may move only one space. They may fire at a castle space but not over it.Īfter a cannon has fired and the target rival piece has been removed, the cannon is also removed. The two spaces over which a cannon fires may not be occupied nor can they be part of the castle. Cannon fire at occupied spaces exactly three spaces distant in a straight line. An attacking cannon defeats any other piece. If the Spy attacks the Field Marshal, the Field Marshal loses.Ĭannon Rank 1. He can move over any number of empty clear board spaces in a straight line. He cannot move after attacking successfully on his first space of movement. Only one rival piece may be attacked per move. He can move two spaces and change direction after the first space. Special Characteristics of PiecesĬaptain Rank 6. Pieces which have been removed from the board may be inspected by rivals. If the attacker and defender are of the same rank, both lose and are removed from the board. If the defender wins he remains on his space.Ī winner of an engagement may advance his recruitment card slider one position higher along the card. ![]() If the attacker wins he occupies the defenders space. The piece with the lower rank/number is removed from the board. Both players declare the rank/number of their pieces. The player who attacks places his piece next to the defender. Īttacks may be made between the outer ring of the castle and the surrounding spaces. AttackingĪ piece can attack an adjacent rival piece. At start these remain empty but may be occupied after the game begins. The middle spaces in start zones are the recruitment spaces. No piece can move more than five times consecutively between the same two spaces. Only one piece can stand on the outer ring at one time.Įach piece can move between the outer ring and any of the surrounding board spaces, or from these spaces to an unoccupied outer ring. The castle consists of two areas each of which counts as one space: the outer ring and the central turret. No piece can move into or jump over a lake. In his turn a player either moves one piece or attacks a rival piece. The flag is placed on whichever piece occupies the flag start space. The illustrated middle space remains unoccupied. ![]() One playing piece is placed on each space. These show the scale of ranks, in combat higher numbers beat lower numbers. The recruitment cards start with the slider on zero. Players set up as they wish within their respective start zones. The first player to place his flag on top of the castle wins. 4 recruitment cards with plastic sliders.Published by Jumbo International.Rules translation by Chris Mellor. Three and four player version of the classic game.
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